
The first few games definitely had their share of ridiculous plots, but the exploration-based gameplay kept the focus on horror. Resident Evil has always had these kinds of fluctuations between slow horror creep and bombastic action. Then, a couple of hours later, I was in the thick of the most absurd, over-the-top boss fight I think I’ve ever played in a Resident Evil game. I wasn’t frightened of them, but I was a little unnerved. They’re never brought up or explicitly addressed again, these goats. There’s no cutscene that announces them, no shriek of a violin to indicate they’re supposed to scare you.

As I did my rounds to see if any new items had cropped up since my last search, I noticed them: a couple of ominous black goats now grazing just outside the graveyard. After defeating a boss to get the item I needed to move forward, I returned to the titular town for the fourth time, basking in the gorgeous streaks of sunlight that pelted the abandoned houses I would skulk around at dusk. One of my favorite moments in Resident Evil Village is small enough that I almost didn’t notice it.
